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* [ptxdist] [PATCH] mesalib: enable zstd shader cache compression
@ 2020-02-20 11:28 Philipp Zabel
  0 siblings, 0 replies; only message in thread
From: Philipp Zabel @ 2020-02-20 11:28 UTC (permalink / raw)
  To: ptxdist

Signed-off-by: Philipp Zabel <p.zabel@pengutronix.de>
---
 rules/mesalib.in   | 6 ++++++
 rules/mesalib.make | 2 +-
 2 files changed, 7 insertions(+), 1 deletion(-)

diff --git a/rules/mesalib.in b/rules/mesalib.in
index ca49b7f7feb5..79db333dcdbc 100644
--- a/rules/mesalib.in
+++ b/rules/mesalib.in
@@ -30,6 +30,8 @@ menuconfig MESALIB
 	select XORG_LIB_XSHMFENCE	if MESALIB_DRI3
 	select EXPAT
 	select ZLIB
+	select ZSTD			if MESALIB_ZSTD
+	select ZSTD_LIBZSTD		if MESALIB_ZSTD
 	help
 	  Mesa is a 3-D graphics library with an API which is very
 	  similar to that of OpenGL. See the project homepage for
@@ -196,5 +198,9 @@ config MESALIB_VULKAN_INTEL
 	bool
 	prompt "Intel (Anvil)"
 
+config MESALIB_ZSTD
+	bool
+	prompt "use Zstandard for shader cache compression"
+
 endif
 
diff --git a/rules/mesalib.make b/rules/mesalib.make
index fdc65c91da31..df0e1aaf36d3 100644
--- a/rules/mesalib.make
+++ b/rules/mesalib.make
@@ -142,7 +142,7 @@ MESALIB_CONF_OPT	:= \
 	-Dvulkan-overlay-layer=false \
 	-Dxlib-lease=false \
 	-Dxvmc-libs-path=/usr/lib \
-	-Dzstd=false
+	-Dzstd=$(call ptx/truefalse, PTXCONF_MESALIB_ZSTD)
 
 # ----------------------------------------------------------------------------
 # Compile
-- 
2.20.1


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